Tuesday, May 6, 2014

Giggle to Remember: Technology and Classrooms.

Epoch Times, 2012


          In Soveida Espinal’s far earlier posting, it was questioned whether or not the Augmented Reality of teaching children through technology is really as effective as teaching them “old school.” It was argued there that the children, because they will be playing games that are designed to help them learn, will not actually learn anything. An example used was a game where kids went through a zoo to track a game virus that was going through the animals, and they were to learn facts on biology and ecology along the way. Espinal claimed that it was unlikely for them to really learn from these games because kids, being kids, will probably just want to play the game to win, not read any of the information or soak it all in.

          While I do agree that some uses for technology in the classroom are not as effective, I think that game play really is. When people enjoy something, they are more likely to remember it, and the same is when for people are deeply disturbed or saddened by something. By linking information to be learned to a game, they allow the children to have fun. Doing this means that they are more likely to remember what went on that day because, let’s face it, we try to recall and keep the happy memories more often than the boring ones.

          You will not see nearly as many pictures that people have taken of them shopping for milk and bran cereals as you will of people at parties, or smiling, or with loved ones and smooching, and all those other warm and fuzzy things that happen.


          Games like the ones they are using in classrooms now with technology is meant to be fun, and fun is remembered, and so the information is more likely to be absorbed. I can recall far more from my own classes here in college when the professors are hilarious, as opposed to the ones who speak at me the entire time and never allow for humor to enter the room.

          It is much the same logic that goes into SuperBowl commercials.


          People will recall the hilarious ones. They will be more likely to buy the products, by that logic. I can remember a lot more of these advertisements than I can remember what I learned in Chemistry in High School. I enjoyed the commercials, not my high school class.

          Perhaps the enjoyment will help, and perhaps the technology will hurt. I don;t know. But I think that, given how we enjoy technology so very much, it might be a good way to get into our heads a little bit more than the standard methods these days.

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